Tuesday, February 10, 2009

Solid surprises from small video-game publishers

By LOU KESTEN, Associated Press Writer

Every gamer knows the names of the heavy hitters in electronic entertainment: Electronic Arts, Activision, Ubisoft and the rest. They're the companies that can spend big bucks on state-of-the-art production, expensive licenses and elaborate promotional campaigns.

Then there are the dozens of smaller game publishers striving to make a buck in a crowded marketplace. Some sell their products exclusively as online downloads; others fight for space on retail store shelves.

Games from publishers in the latter category can be tough to find. Your local store may put in an order for a single copy. But here are some indie gems worth tracking down while you're waiting, say, for "Resident Evil 5" to come out.

_"Big Bang Mini" (Southpeak, for the DS, $19.99): SouthPeak's track record has been spotty, with games ranging from awful ("Two Worlds") to amusing ("Ninjatown"). "Big Bang Mini" lands on the positive end of that scale, offering a fresh twist on the classic "Space Invaders"-style shoot-em-up.

The gimmick is that you shoot fireworks at enemies by flicking the stylus upward on the DS touch screen. (It's kind of like lighting a match.) You also have to move around a tiny ship, avoiding debris and collecting falling stars. As the game progresses, you learn more useful skills and meet weirder enemies — here come the parachuting turtles! — so almost every level offers something new. "BBM" is one of the best bargains for the DS. Three stars out of four.

_"Moon" (Mastiff, for the DS, $29.99): Mastiff is best known for a pair of strategy games, "La Pucelle Tactics" and "Gurumin." Now the company is branching out into the first-person shooter, inviting players to investigate a mysterious hatch discovered on the moon.

Most of "Moon" involves exploring the underground structure, shooting alien probes and trying to find out what happened to the other astronauts who vanished from the labyrinth. The atmosphere is appropriately claustrophobic and comes across surprisingly well on the DS. And thanks to Renegade Kid, whose previous project was the horror shooter "Dementium: The Ward," the controls are sharp, again proving that this genre can work on Nintendo's portable. Three stars.

_"My World My Way" (Atlus, for the DS, $29.99): Atlus' reputation is based on its translations of weird Japanese role-playing games, particularly the brilliant "Persona" series. "My World My Way" doesn't live up to that standard, although it's built on a quirky premise: A spoiled princess named Elise is out to prove her heroism to a handsome adventurer.

By pouting, Elise can get the jump on enemies or even change the landscape. She also has a magic parrot and a shape-shifting blob to help out. Combat is somewhat bland, though, and the quests get repetitious. Nonetheless, Elise remains a beguiling companion on this lighthearted trek. Two-and-a-half stars.

Monday, February 9, 2009

Dead Rising 2 shuffling onto PC, PS3, 360

Capcom confirms rumors, revealing Blue Castle-developed sequel to 1.5 million-selling horror game set in Las Vegas-like gambling mecca; first official trailer inside.

To the surprise of virtually no one, Capcom today confirmed that it is developing Dead Rising 2. The announcement comes just days after the game's trailer hit YouTube and two weeks after designer Keiji Inafune told Famitsu a multiplatform sequel was in the works.

Indeed, keeping with Capcom's newish policy of being console agnostic, the follow-up is in development for the PC, Xbox 360, and PlayStation 3. The original sold 1.5 million copies solely on the 360, although a scaled-down Wii port--subtitled Chop 'Til You Drop--is set for release later this month.

Today's report also comes three months after rumors pegged Blue Castle, the shop behind 2K Sports' Major League Baseball game The BIGS, as developing Dead Rising 2. Sure enough, the Vancouver-based studio is working on the game, with Tokyo-based Inafune acting as producer of the project.

As was indicated by the now-official trailer, Dead Rising 2 will be set in a Las Vegas-like gambling metropolis called Fortune City. Set several years after the original's litigiously similar Dawn of the Dead-like mall massacre, the sequel sees zombification spreading unchecked across the US a la the best-selling novel World War Z. Players will be tasked with battling said zombies with a host of new objects, including an American Gladiators-like giant hamster ball.

Capcom has not yet announced a release window for Dead Rising 2. GameSpot will have more details on the game as they emerge.


By: Tor Thorsen -- Gamespot

Friday, December 14, 2007

Judge dismisses THQ-WWE racketeering suit

Litigation from 2004 tossed out by judge, but legal battles not over yet for wrestling organization and its gaming licensee.

One more chapter of the ongoing legal dispute between World Wrestling Entertainment and its game and toy licensees, THQ and Jakks Pacific, is in the books. Earlier this month, a United States District Court judge dismissed a WWE lawsuit brought against the game makers and multiple other parties.

Originally filed in 2004, the suit claimed that Jakks Pacific had bribed WWE agents in charge of external licensing to circumvent a competitive bidding process and secure rights at below-market values. The wrestling group alleged that Jakks paid the agents to discourage other companies from even bidding for a license to make toys or games.

The WWE suit accused the associated parties of numerous wrongdoings, including violation of the federal Racketeer Influenced and Corrupt Organizations Act (RICO). As a result, the WWE had been asking for the court to nullify its licensing agreements with THQ, Jakks, and their joint venture, as well as to pay for damages incurred as a result of fraud.

On December 3, the judge in the case granted the defendants' various motions to dismiss the suit. While no explanation was given for the dismissal, the judge did indicate that a full opinion on the matter "will be issued in short order." In THQ's motion, the publisher asked the judge to dismiss the RICO claim with prejudice and to dismiss the remainder of the claims because they weren't federal issues.

While THQ came out on top in this bit of WWE-related litigation, the wrestling organization's attorneys aren't tapping out just yet. Last October the company filed another suit seeking to void its licensing agreement with THQ, this one centering around the publisher's sublicensing of Asian distribution rights to SmackDown franchise developer Yuke's.

As of press time, a THQ representative had not returned a request for comment.

By Brendan Sinclair -- GameSpot